Chess Variants - Baxany Chess

Full board and movement diagrams coming soon™

King

Moves one square in any direction.

Rook

Slides orthogonally until it reaches another piece.

Bishop

Slides diagonally until it reaches another piece.

Queen

Moves as a
rookSlides orthogonally until it reaches another piece.
or
bishopSlides diagonally until it reaches another piece.
.

Knight

(2,1) leaper.

Pawn

Moves (but not captures) one square forward, or captures one square diagonally forward. Can move up to three squares forward on its first move.

Amazon

Moves as a
queenMoves as a rook or bishop.
or
knight(2,1) leaper.
.

Chancellor

Moves as a
rookSlides orthogonally until it reaches another piece.
or
knight(2,1) leaper.
.

Cardinal

Moves as a
bishopSlides diagonally until it reaches another piece.
or
knight(2,1) leaper.
.

Hook-Mover

Moves as a
bishopSlides diagonally until it reaches another piece.
, but at any point during the move, it may turn 90° in either direction and continue its move.

Lance

Moves as a
rookSlides orthogonally until it reaches another piece.
, but only forward. Promotes to
rookSlides orthogonally until it reaches another piece.
upon reaching the back rank.

Knightmare

Moves as a
knight(2,1) leaper.
rider.

Empress

Moves as a
queenMoves as a rook or bishop.
, but at any point during the move, it may change direction and continue its move (it cannot return to previously crossed squares).

General

Moves as a
kingMoves one square in any direction.
, but can also swap with the
kingMoves one square in any direction.
if it is within two squares.

Pao

Moves as a
rookSlides orthogonally until it reaches another piece.
, but can only capture if an intervening piece is jumped over. (Cannon in xianqi)

Vao

Moves as a
bishopSlides diagonally until it reaches another piece.
, but can only capture if an intervening piece is jumped over.

Leo

Moves as a
paoMoves as a rook, but can only capture if an intervening piece is jumped over. (Cannon in xianqi)
or
vaoMoves as a bishop, but can only capture if an intervening piece is jumped over.

Mage

Moves as a
knight(2,1) leaper.
, and gives all pieces next to it the ability to move/capture as a
knight(2,1) leaper.
.

Cobra

(2,2) leaper.

Camel

(3,1) leaper.

Zebra

(3,2) leaper.

Giraffe

(4,2) leaper.

Kangaroo

(4,3) leaper.

Lion

Moves as a
kingMoves one square in any direction.
two times (this allows it to pass a turn or capture without moving). It can also jump to any square within 2
kingMoves one square in any direction.
moves.

Dragon

Moves as a
rookSlides orthogonally until it reaches another piece.
or
lionMoves as a king two times (this allows it to pass a turn or capture without moving). It can also jump to any square within 2 king moves.
.

Imitator

Moves as a
queenMoves as a rook or bishop.
, but can only capture pieces threatening it (this includes pieces that are not capturable with a
queenMoves as a rook or bishop.
move). Imitators cannot capture other Imitators.

Chariot

Moves as a
queenMoves as a rook or bishop.
, but it can cause an orthogonally adjacent piece to move with it, capturing the enemy piece the ‘tag-along’ piece lands on. It itself cannot capture.

Elephant

Moves one square in any direction even if the square is currently occupied. If it moves into an occupied square it pushes against the other piece and forces it into the next square in the line If there is more than one piece in a line, then the whole line of pieces is moved If a piece is moved off the board it is captured.

Chameleon

Moves as whatever piece the opponent most recently moved. If that piece was a
kingMoves one square in any direction.
, the
chameleonMoves as whatever piece the opponent most recently moved. If that piece was a king, the chameleon has no royal power. If that piece was a piece was a pawn that was promoted, the chameleon moves as a pawn.
has no royal power. If that piece was a piece was a
pawnMoves (but not captures) one square forward, or captures one square diagonally forward. Can move up to three squares forward on its first move.
that was promoted, the
chameleonMoves as whatever piece the opponent most recently moved. If that piece was a king, the chameleon has no royal power. If that piece was a piece was a pawn that was promoted, the chameleon moves as a pawn.
moves as a
pawnMoves (but not captures) one square forward, or captures one square diagonally forward. Can move up to three squares forward on its first move.
.

Ace

Moves as a
kingMoves one square in any direction.
, but if it can manage to either capture ten non-
pawnMoves (but not captures) one square forward, or captures one square diagonally forward. Can move up to three squares forward on its first move.
pieces or the
empressMoves as a queen, but at any point during the move, it may change direction and continue its move (it cannot return to previously crossed squares).
, it promotes to a
jokerMoves as a knightmare, but at any point during the move, it may change direction and continue its move (it cannot return to previously crossed squares).
.

Joker

Moves as a
knightmareMoves as a knight rider.
, but at any point during the move, it may change direction and continue its move (it cannot return to previously crossed squares).

Jack

Moves anywhere within 2
kingMoves one square in any direction.
moves, but can wrap around the vertical edges as if the board were a cylinder.

Trebuchet

Moves as an
elephantMoves one square in any direction even if the square is currently occupied. If it moves into an occupied square it pushes against the other piece and forces it into the next square in the line If there is more than one piece in a line, then the whole line of pieces is moved If a piece is moved off the board it is captured.
. In addition, it can launch any piece orthogonally adjacent up to five squares forward.

Ghoul

Moves to any unoccupied square on the board. If the
ghoulMoves to any unoccupied square on the board. If the ghoul is captured, the capturing piece is also captured.
is captured, the capturing piece is also captured.

Gryphon

Moves anywhere within 2
kingMoves one square in any direction.
moves. If an enemy piece is exactly three squares away (orthogonally or diagonally), the
gryphonMoves anywhere within 2 king moves. If an enemy piece is exactly three squares away (orthogonally or diagonally), the gryphon may push that piece away from itself as far as possible, with a maximum push distance of three squares.
may push that piece away from itself as far as possible, with a maximum push distance of three squares.